{"id":67810,"date":"2023-09-27T01:08:59","date_gmt":"2023-09-27T01:08:59","guid":{"rendered":"https:\/\/hotcelebon.com\/?p=67810"},"modified":"2023-09-27T01:08:59","modified_gmt":"2023-09-27T01:08:59","slug":"games-inbox-increasing-the-price-of-video-games","status":"publish","type":"post","link":"https:\/\/hotcelebon.com\/entertainment\/games-inbox-increasing-the-price-of-video-games\/","title":{"rendered":"Games Inbox: Increasing the price of video games"},"content":{"rendered":"
<\/p>\n
The Wednesday letters page hopes that Hideki Kamiya sets up a new indie developer, as one reader worries about the future of BioWare.<\/p>\n
To join in with the discussions yourself email gamecentral@metro.co.uk<\/strong><\/p>\n Honest problem<\/strong> He\u2019s right, they will have to increase prices to \u00a370 and hope plenty of people are happy to spend \u00a3100 on a week\u2019s early access (I find it hard to believe, but apparently they are). These companies need to make money and I find people petulantly demanding that prices should never increase (there was plenty of talk like this in the comments) are out of touch with reality.<\/p>\n The only alternative is that games should be shorter or\u2026 uglier. Nobody\u2019s going to put up with last gen, or worse graphics, and as much as I would welcome games that were 12 hours tops there\u2019ll immediately be complaints when they\u2019re still only \u00a350. The fact remains that video games have barely increased in price in 30 years and yet they\u2019re massively more complex than they used to be.<\/p>\n Don\u2019t get me wrong, I wish they were cheaper but I don\u2019t see how that\u2019s financially possible and I don\u2019t believe most gamers are being realistic in the way they discuss the problem. Flaw in the plan<\/strong> I\u2019m not even commenting on whether that\u2019s fair or not, it\u2019s just super obvious that nobody is going to do that, even if they are rich enough to buy the new phone. Apple would be much better extending Apple Arcade to AAA games as that\u2019s actually a good service. Although I don\u2019t see how they\u2019d ever make their money back with that, as it\u2019s only \u00a35 a month, I think. Mass worry<\/strong> I hope it doesn\u2019t happen but they\u2019ve done it so many times before there\u2019s no way it\u2019s a baseless fear. After Star Wars Jedi: Survivor proved to them that single-player games can sell they should\u2019ve upped the staff at BioWare, maybe even opened another studio, but instead they don\u2019t seem to be giving them the money or resources they need.<\/p>\n Starfield made me very hungry for more Mass Effect but I don\u2019t think we\u2019ll see that new game for at least three to five years. Heck, I wouldn\u2019t even bet on Dragon Age 4 next year. It\u2019s a sad state of affairs but it feels like BioWare are on death\u2019s row and only a phone call away from being led to the execution chamber. E-mail your comments to: gamecentral@metro.co.uk<\/strong><\/p>\n Song of Storms<\/strong> I enjoyed Tears Of The Kingdom but in general terms I do wish for a return to the old style of Zelda. I know that is unlikely but what Skyward Sword also reminded me of is how central music has been throughout the Zelda series, as an actual gameplay element.<\/p>\n For example, the harp in Skyward Sword. Both Breath Of The Wild and Tears Of The Kingdom don\u2019t feature music in any such integral way, which is a shame, I feel, and may be one element of older Zeldas that could return in future games. Strange departure<\/strong> I guess the rumour that he\u2019ll turn up at a Chinese publisher are true but I hope he\u2019s able to set up his own indie studio rather than give up the independence of Platinum in favour of working for some global corporation. Although saying that, if Microsoft had any sense they\u2019d wave a few hundred million at him and help him set up a new studio to make Scalebound. Working as intended<\/strong> I can\u2019t dispute it is actually easier as a consequence but I would hasten to offer that the reason the game did so well is due to the fact it had so much coverage beforehand, won game of the year in the awards, and had many happy customers beforehand. You couldn\u2019t escape it in 2022.<\/p>\n I really don\u2019t think it was a conscious decision to broaden the customer base by diluting their vision. It\u2019s not their style.<\/p>\n Thanks for entertaining my thoughts and respect. GC: <\/strong>He might have said that but it\u2019s very hard to see the ashes and less restrictive co-op options as anything but attempts to soften the difficultly level. We struggle to believe he would\u2019ve added them and not anticipated their effect, which, either way, is not a dilution of anything.<\/em><\/p>\n Behind schedule<\/strong> So what went wrong? Are these games just delayed or have they been scrapped entirely? I\u2019d like to think it was that but I don\u2019t think we\u2019ll be that lucky. Actually, I\u2019m not sure that\u2019s even fair. I\u2019d at least like to know what they\u2019re planning before I pass judgment but when am I going to be able to do that? Expert opinion<\/strong> 1) The offensive transition is too strong, due to the low IQ of transition in defence. Players will still step forward from the last line of defence, leaving gaps for through balls on counter-attacks.<\/p>\n 2) 1v1 offence over powers defence significantly, especially with the new dribbling techniques added.<\/p>\n 3) Too easy for a team to build-up from their own half. This should take a bit more skill\/IQ\/tactics trying to search for spaces to exit the pressure.<\/p>\n 4) The tactic forward runs makes no sense. Attacks runs through the spaces and receive through balls that splits everyone.<\/p>\n 5) Gamers play with \u2018RB\u2019 and \u2018LB\u2019 staying back while attacking and two defensive midfielders staying back while attacking and their offence is just as strong if not stronger than a gamer that creates overloads. It should be harder to break the last line when players use such tactic.<\/p>\n I attack with fullbacks up, centre backs joining attack and these guys are attacking with four players and their attacks are stronger than mines. GC: <\/strong>We have no idea what any of that means but we assume you know what you\u2019re talking about.<\/em><\/p>\n Inbox also-rans<\/strong> The Last Of Us Day had a livestream that didn\u2019t talk about the game or the TV show, just some posters and T-shirts? If this is all some big practical joke on Sony\u2019s part I don\u2019t get it. This week\u2019s Hot Topic<\/strong> The exact age of the game doesn\u2019t matter but what was it exactly that put you off? Was it the graphics, the gameplay, the controls, or something else? Do you find that you cannot play games after a certain point in time or is it all on a case-by-case basis?<\/p>\n Which games do you feel have aged the best and are there any common issues you\u2019ve noticed, in the ones that have not?<\/p>\n E-mail your comments to: gamecentral@metro.co.uk<\/strong><\/p>\n The small print<\/strong> You can also submit your own 500 to 600-word Reader\u2019s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.<\/em><\/p>\n You can also leave your comments below and don\u2019t forget to follow us on Twitter.<\/em><\/p>\n
Interesting to see Capcom\u2019s boss speaking very honestly about video game prices. We know this problem has been building for years and you can see how out of control it\u2019s got in terms of how long games take to make nowadays and what happens to developers the second they have anything close to a flop.<\/p>\n
Freddy<\/strong><\/p>\n
That pricing for Resident Evil 4 on the iPhone 15 Pro is hilarious. I cannot believe that Apple does not employ anyone that wasn\u2019t able to point out that nobody is going to pay almost \u00a360 for a mobile app. Heck, I\u2019d be surprised if anyone was willing to pay more than \u00a35.<\/p>\n
Palmer<\/strong><\/p>\n
I\u2019d love to think that the success of Starfield would lead to EA pumping more money into Mass Effect 4 but I\u2019m sure I\u2019m not the only one that worries about the future of BioWare. They\u2019ve produced absolutely nothing for so long now that after the recent job cuts I can totally imagine EA just shutting them down.<\/p>\n
Lalique<\/strong><\/p>\n
I am nearing completion of The Legend Of Zelda: Skyward Sword HD on Switch and it has reminded me of how much I enjoyed it back on the Wii when it was first released.<\/p>\n
Pigfish2 (PSN ID\/NN ID)<\/strong><\/p>\n
I\u2019ve been trying to read between the lines of Hideki Kamiya leaving PlatinumGames and I can\u2019t come to any conclusion. The tweets seem to be positive but even with the vagaries of translations they seem oddly worded, as if they\u2019re trying to say more than they do.<\/p>\n
Coolin<\/strong><\/p>\n
Hidetaka Miyazaki literally said himself, when interviewed, that they didn\u2019t intend to design it easier, it came out that way due to the nature of transposing it to an open world.<\/p>\n
Adam<\/strong><\/p>\n
Glad to know that Sony is wasting its time trying to bring back PlayStation Home than making any games. I didn\u2019t realise, before that story, that there was supposed to be 10 live service games by 2026. I mean, it\u2019s getting towards the end of 2023 now, so that obviously isn\u2019t going to happen.<\/p>\n
Watson<\/strong><\/p>\n
RE: EA Sports FC 24 gameplay<\/p>\n
Anon<\/strong><\/p>\n
The PAL Ico cover is the best game cover of all time. Closely followed by the PAL Resident Evil 4 Wii cover. Change my mind.
JDB<\/strong><\/p>\n
Robinson<\/strong><\/p>\n
The subject for this weekend\u2019s Inbox was suggested by reader Sunny, who asks which older games are you now unable to play because they feel too outdated?<\/p>\n
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers\u2019 letters are used on merit and may be edited for length and content.<\/em><\/p>\n